<?xml version="1.0"?>


  • <surfaces>
    • <surface> Path to surface textures; prob=% chance of this texture to appear (0.2=20%; sum of all textures in one surface tag must be equal to 1.0)
      • <texture path="textures/surface3a.bmp" prob="0.5"/>
      • <texture path="textures/surface3b.bmp" prob="0.5"/>
    • </surface>
  • </surfaces>
  • <objects> There are 10 object groups:
  1. trees
  2. trees(cannot be harvested)
  3. stone (blocking object walkable=false)
  4. walkable terrain (bushes/ferns)
  5. walkable (water objects/riverside)
  6. up to 10 can be anything, depending on the tileset.(by default walkable-false)
  • <object walkable="false"> unit cannot walk through this object
  • <model path="models/tree1.g3d"/> Path to object model
  • </object>
  • </objects>
  • <ambient-sounds> Sound options; Are specials sounds enabled; path to sound; will it play always true or false.
    • <day-sound enabled="true" path="sounds/day.ogg" play-always="false"/>
    • <night-sound enabled="true" path="sounds/night.ogg" play-always="false"/>
    • <rain-sound enabled="true" path="sounds/rain.ogg"/>
    • <snow-sound enabled="false"/>
    • <day-start-sound enabled="true" path="sounds/chicken.wav"/>
    • <night-start-sound enabled="true" path="sounds/wolf.wav"/>
  • </ambient-sounds>
  • <parameters>
    • <water effects="true"> Enable water effect as in game configuration
      • <texture path="textures/water_001.tga"/> Path to texture
  • </water>
  • <fog enabled="true" mode="2" density="0.03" color-red="0.6" color-green="1" color-blue="0.4"/> Enable fog (as in main menu); fog density (high number=decreased visibility); colors of fog (range 0-1); mode= (???)
  • <sun-light red="1" green="1" blue="1"/> Brightness of day-time colors (high number=brighter)
  • <moon-light red="0.6" green="0.6" blue="0.9"/> Brightness of night-time colors, if set to 1 then night will be as light as day (permanent time of day)
  • <day-night value="0.7"/> Day/Night ratio (70% of time will be day, 30% night) (???)
  • <weather sun="0.6" rain="0.4" snow="0"/> Weather ratio (60% of time will be sun, 40% rain, 0% snow)
  • </parameters>