Image showing objects from a random tileset. There are dozens of custom designed models and textures to choose from when selecting custom designed tilesets.
statue[]
The Glest engine randomly selects one of these statues from the tileset model list - this ensures object variety within the game world. Most tileset authors use these statue model types but check unfamiliar tilesets to be certain.
hanged[]
The Glest engine randomly selects one of these objects from the tileset model list - this ensures object variety within the game world. Most tileset authors use these model types but check unfamiliar tilesets to be certain.
dead tree[]
Dead/Big tree models can vary greatly between tilesets. Sometimes authors will include large green tree models in this object list. Check each tileset to be certain which model is being used.
Not a resource for wood harvesting.
The Glest engine randomly selects trees from the tileset model list - this ensures object variety within the game world.
large mossy rock[]
Mossy Rock models often change between tilesets so check models within the tileset before using.
surround[]
Map editor screenshot of a yellow Mossy/Large/Big rock object surrounded by pink invisible blocking objects. Unit characters can partially walk into this model and are hard to see when playing a game and the only way to stop it is to place the blocking objects around the rock.
invisible[]
Example of a low poly-count invisible object. Place these objects along areas you wish to keep units from entering